﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace oLGame.Game.Items
{
    class Item : Entity
    {
        protected String itemName = "unknown";
        protected String itemLore = "";
        protected String itemExtendedLore = "";
        protected int itemValue = 0;
        protected double itemWeight = 0.0;

        public Item()
        {
        }

        public Item( String name, String lore, String exLore, int value, double weight )
        {
            this.Name = name;
            this.Lore = lore;
            this.ExtendedLore = exLore;
            this.Value = value;
            this.Weight = weight;
        }

        public String Name
        {
            get { return itemName; }
            set { itemName = value; }
        }

        public String Lore
        {
            get { return itemLore; }
            set { itemLore = value; }
        }

        public String ExtendedLore
        {
            get { return itemExtendedLore; }
            set { itemExtendedLore = value; }
        }

        public int Value
        {
            get { return itemValue; }
            set { itemValue = value; }
        }

        public double Weight
        {
            get { return itemWeight; }
            set { itemWeight = value; }
        }

    }
}
